Records are saved in this browser only. Fewer switches is better; on a tie, the faster time wins.
Get your car (orange) completely inside the yellow dashed space and stop. All four corners must be inside. Touching another car, a wall, a pillar, the curb or a planter ends the run. Nose-in spaces must be entered forward.
| ← / → | Turn the wheel 5° at a time. It stays where you leave it (up to 35°). |
| ↑ | Forward. Tap to creep, hold to keep moving. |
| ↓ | Reverse. Same as forward. |
| C | Center the wheel |
| R | Restart |
| Esc | Close panels |
WASD works too. On-screen buttons can be held. Continuous input starts after 0.3 s.
Your front wheels turn with the steering. The panel on the right (or below) shows the steering angle, Drive (D) / Neutral (N) / Reverse (R), and how much of the car is inside the space. Distances are in feet.
A switch is a change between forward and reverse. Only actual movement counts; turning the wheel does not. Backing straight in counts as 0.
Each stage keeps your best record (fewest switches, then fastest time) in this browser.